Kiddies.....let me take you on a trip backwards......through time:
The Sega Saturn.
It failed because it's architecture was too complicated and the dual-cores were had to develop for.
But now the situation has changed, dual-core is becoming standard, and though it's difficult, developers will learn to work with 2 or 3 cores...but SEVEN? That will be VERY difficult, and many people agree:
"But writing multi-threaded apps for two or three cores is difficult.
Doing it for seven separate cores, when the main core has a slightly
different feature-set from the other six, is very, very difficult.” - Richard Huddy, ATi
http://www.bit-tech.net/bits/2005/0...uddy_ati/2.html
"PS3 has too complicated of architecture." - Tomonobu Itagaki, Team Ninja
http://gameinformer.com/News/Story/....1500.24632.htm
"Expressing his delight for the development tools and architecture of
Bill's 2nd Xbox. He then went on to express doubts over the PS3's
hardware architecture, in saying that early work on games for the PS3's
hardware "will initially be disappointing" - John Carmack, id Software Founder
http://www.igniq.com/2005/08/carmac...box-360_15.html
All these people know what they are talking about - Carmack is one of the most respected people in the industry, Huddy LIVES graphics and Itagaki pushes systems further than anyone else -- yet he still says PS3 is too complicated.
PS3 smells like another Sega Saturn to me. The architecture is too complicated for its own good and it is VERY hard to develop for. Maybe that explains why we have seen very little REAL gameplay from the Sony camp.